Welcome to 3D Rotation Constraints!
You're about to learn how joints move in 3D space - like your elbow, knee, or a robot arm!
Think of it like this: every joint has rules about how it can move.
Ready to explore?
The Three Axes of Rotation
Every object can rotate in 3 different ways:
X-Axis (Red) - Roll (like a log rolling)
Y-Axis (Green) - Pitch (like nodding yes)
Z-Axis (Blue) - Yaw (like shaking your head no)
Press Tab to switch between axes!
Joint Constraint Widget Prototype
Click on a joint to select
Press C to show constraint widget
Drag handles to adjust limits
Tab to switch axes
🖱️ Left-click + drag to rotate view | Right-click + drag to pan | Scroll to zoom
Current Rotation
Angle: 0.00°
Radians: 0.00
Range: 0° - 180°