Ecosystem & Suite

Where Dungeon Master sits in the BlackBox Creative Suite pipeline.

The Pipeline

BlackBox tools don't live in isolation. Each one owns a slice of the creation pipeline that feeds poqpoq World. DM is a late-stage tool — by the time you're building a dungeon, several other tools have already produced the assets you're dropping in:

ToolProducesDM uses it for
Terraformer Procedural terrain heightmaps Terrain isn't inside dungeons, but Terraformer-built worlds host the dungeon arches.
Landscaper Procedural scatter — trees, rocks, decor Decor catalogs that DM props can reference by ID.
Skinner Vertex-weighted characters (GLB) Enemy and NPC models come out of Skinner.
Animator Character animations & retargeted mocap Idle, combat, and trap-reaction animations for placed enemies.
Scripter TypeScript SDK, scripted behaviors Advanced trap logic and NPC AI past the DM catalog.
Dungeon Master .bbd dungeon files This tool.
poqpoq World The running metaverse Persists dungeons as NEXUS sims, places arch portals, runs the player experience.

What DM Consumes

Dungeon Master is a composer — it arranges assets that other tools produced. On every deploy, DM's public/models/manifest.json (37 GLBs) and public/textures/manifest.json (82 PNGs) point to the exact asset set available. Adding a new enemy to DM's palette means adding the rigged character to the models manifest; adding a new texture set means adding the floor and wall PNGs to the textures manifest.

Current asset categories:

What DM Produces

A single output: a .bbd file. Either downloaded standalone, or shipped directly to poqpoq World via Save to poqpoq. The file is self-describing — schema versioned, asset paths resolved, all content IDs referenceable against the shared manifest. A .bbd is everything World needs to render the dungeon and everything any future tool would need to re-open and edit it.

Cross-Suite Links

The Shape of the Workflow

A complete creator cycle tends to go:

  1. Build the terrain in Terraformer.
  2. Populate it in Landscaper.
  3. (If you need new NPCs) rig and animate them in Skinner + Animator.
  4. Open your world in poqpoq World, place a dungeon arch prop.
  5. Click the arch to launch Dungeon Master. Build the dungeon.
  6. Save to poqpoq. The arch goes live.
  7. Invite players.

Tools chain. Each owns its surface. Dungeon Master's surface is what happens inside the arch.