Mockup A — post-ADR-126 LookTab root

Build
Box
FACE
COLOR
MATERIAL
From inventory
Recently used
TEXTURE
brick-082
TILING
Repeat
1.01.0
Offset
0.000.00
Rotate
SURFACE
Shininess 32
Reflect 0.10
Opacity 1.00
Emissive 0.69
Media
FACE
LI: 1/500 · Dyn: 0/50 · Obj: 1

What's new vs today

  • MATERIAL section gains 3 sub-bands: existing 8 preset chips, then a 3-column TextureGridPicker for inventory materials, then a Recently-used row of mini-thumbs.
  • Inventory grid uses material spheres, rendered with the same per-cell chrome as the texture library — same primitive, different content type.
  • Two link buttons below MATERIAL: + New Material… opens ADR-127's MaterialAuthorCreator modal; Edit PBR ▸ opens the nested PBR Params Editor (Mockup B).
  • TEXTURE row gains Advanced UV ▸ + All Properties link buttons — both always shown per ADR-128.
  • Footer unchanged in this mockup — see Mockup E + F for the proposed ADR-117 footer revisions (user-facing labels + cost-detail flyover).

Primitives in use

  • FaceSelector, ColorPickerFull, ChipRow (presets), TextureGridPicker, TextureThumb, IconButtonStrip, LogRadialPad, LinearXYPad, RotationDial, SliderWithReadout, Checkbox, MediaCard.
  • Zero new primitives introduced.

Not shown

  • The MEDIA card body — same chrome as today, not changed by ADR-126.
  • The collapsed/disabled state of MATERIAL when on a UV-mapped imported mesh — see Mockup G.