Mockup C — Nested UV Editor (sub-page)

Build
Look » Texture » Advanced UV
Box · Face: All
Tiling
Repeat
1.01.0
Offset
0.000.00
Rotate
Mapping
Default
Planar
Spheric
Cylndr
Mirror
KHR Texture Transform ▼ collapsed
This sub-page edits the global texture-transform layer (offset / scale / rotation applied uniformly to all UVs). For per-polygon UV layout edits on imported meshes, re-export from your modeling tool.
LI: 1/500 · Dyn: 0/50 · Obj: 1

Composition

  • TILING card reuses the existing 3-widget set (LogRadialPad / LinearXYPad / RotationDial) verbatim — same chrome as the live LookTab, just lifted into a charcoal card grouping with a header.
  • Mapping is a ChipRow with 4 chips. Even though "default / planar / spherical / cylindrical" have iconographic representations, words win here because the parametric distinctions aren't easily glyph-distinguishable from each other (all are "shapes that wrap around something").
  • Mirror U / V are two checkboxes side-by-side in a single card.
  • KHR Texture Transform stays collapsible by default, expanding on click. Per ADR-128 the params are still reachable via All Properties, so collapse here is fine.

No-trap notes

  • All TILING + MAPPING + MIRROR controls remain visible even when no texture is assigned. Closes chapter 33 §8.6.3 trap structurally.
  • Hint copy at the bottom is the §2.4 scope-clarification per Q12 (proposed amendment) — names global-transform-only behavior + points users at external tools for layout edits.