Mockup F — Cost-meter detail flyover (hover state)

🎨 Skins Balanced

base : 6.0
normal-map : 4.5
emissive : 1.5
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total : 12.0 / 5,000
Selected face only3.0
Visible scene total12.0
Build 38/500 · 🌊Movers 0/50 · 🎨Skins ▒░

What this surfaces

  • Flyover renders on hover over the 🎨 Skins chip in the budget bar. Same interaction pattern as native tooltips, but with embedded structure and an action button.
  • Breakdown by cost source — base / normal-map / emissive / alpha-blend, matching the §2.8.1 cost-formula coefficients. Lets the builder understand why the cost is what it is.
  • Selected-face vs visible-scene split — helps the builder distinguish their contribution from the rest of the scene.
  • Adjust-quality button opens Mockup E. Closes the loop: cost is high → understand why → adjust threshold OR adjust content.

ADR-117 cross-coupling

  • This footer reflects the proposed ADR-117 user-facing labelsBuild / Movers / Skins instead of the current LI / Dyn / Obj.
  • The 🎨 Skins chip folds the ADR-126 PBR cost into ADR-117's texture-memory dimension rather than getting its own footer chip — same conceptual category ("how rich are surface materials"), one chip to look at, breakdown available on demand.
  • Texture memory (24 MB / 80 MB) and PBR cost (12 / 5000 units) coexist in this flyover because they're both contributors to perceived "skin richness."

Pending tech-track answers

  • Q3 — cost-meter placement (UX recommends footer-of-BuildPanel persistent across all 5 tabs since cost is prim-scoped, not tab-scoped).
  • Q6 — fold PBR into Skins vs separate chip. UX recommends fold.
  • Q9 — ADR-117 ownership.