Identity header card — tier chip + name + tagline + linear progress bar. Same visual structure as Akashic's Adventurer level 25 / resonance 4,551 / 11,960.
Radial polygon chart — 8 dimensions (Build / Movers / Pieces / Detail / Skins / Lights / Brains / Pack) on axes radiating from center. Concentric polygon rings as a backdrop. Inner shape colored green to show "current resource profile." Dashed outer polygon = user's quality threshold.
Category chips below the chart — same idiom as PHYSICAL/MENTAL/SOCIAL/CREATIVE. Ours: BUILD, MOTION, VISUAL, SCENE.
ESSENCES-style top-contributors row — bullet dot in dimension color, big colored number, cap as smaller tertiary text. Mirrors Akashic's Resonance/Wisdom/Creativity/Connection block.
COMBAT-style tile grid — every dimension gets its own colored tile with big number + tiny label. ▲ amber warning glyph on tiles approaching their threshold.
Color vocabulary (proposed lock for v3)
●Build — accent green (creative output)
●Movers — sky blue (motion)
●Pieces — white (count)
●Detail — violet (geometry density)
●Skins — magenta (surface richness)
●Lights — amber (illumination)
●Brains — cyan (logic)
●Pack — orange (owned content)
Locked once across BBWorlds — same color = same dimension everywhere it surfaces (footer chip / dashboard / cost-flyover / etc.).
Tier model
Tier 1 (always visible) — the 4-tile footer strip at the very bottom. Replaces today's LI: 38/500 · Dyn: 0/50 · Obj: 47 text line. Always-on glance.
Tier 2 (hover any tile) — the existing Mockup F flyover, restyled to match this color vocabulary.
Tier 3 (click footer / open from menu) — this entire dashboard view. Opens as an overlay, dismisses with Esc / click outside.
Why this is worth doing
Game-feel beats spreadsheet-feel. Builders are creative makers; the dashboard signals their craft is being measured the way a character sheet measures a hero — not the way a server admin watches CPU.
Color-encoded categories mean a glance reveals the profile. "My Skins are amber" reads in one tick instead of "texture_memory_bytes 64M / 80M cap → I'm at 80%."
Radial chart shape shows imbalance at a glance — a heavily skewed polygon tells the builder where their attention is going.
Same primitives, just composed in dashboard density. The tiles, charts, progress bars, and chips all use existing tokens; the visual upgrade is in arrangement + size, not new vocabulary.
Open questions for tech track / ADR-117 owner
Q15: Adopt this dashboard direction for ADR-117 visual chrome? UX-track recommendation: yes — the existing fill-bar approach is correct in semantics but spreadsheet-feel in chrome.
Q16: Lock the 8-color dimension vocabulary above? UX-track recommendation: yes — colors stay the same wherever the dimension surfaces.
Q17: Where does the dashboard live — its own panel (sibling to Akashic) or the Tier-3 expansion of the budget bar? UX-track preference: Tier-3 expansion, since it lives directly above the always-visible tile strip and the relationship is one-click-open / one-Esc-close.