Museum Block

The terrain sits on a pedestal. Like a geological specimen in a glass case.

What It Is

The museum block is a solid rectangular base beneath the terrain. Think of it as a display pedestal in a natural history museum — the terrain is the specimen, the block is the stand.

It extends from Y=0 (the terrain floor) downward to a configurable depth. The top surface is flush with the terrain's base elevation. The sides are smooth, dark-colored walls that frame the terrain like a cross-section of earth.

Why It Matters

Without the museum block, you'd see the underside of the terrain mesh — a jagged mess of triangles dangling in space. The block gives the terrain a finished, contained appearance. It's the difference between a raw mesh dump and a presentation-ready asset.

Museum block with terrain — the geological specimen on its pedestal
Recommended: 1920×1080

The block also defines the height floor. All terrain operations (generation, erosion, sculpting) clamp at Y=0 to prevent geometry from punching through the base. The museum block is the visual and logical boundary of the terrain volume.

Controls

Control What It Does
Show Museum Block Toggle the block on/off
Block Depth How far the block extends below the terrain (default: 50 units)
Block Color Surface color of the block walls (default: dark charcoal)

Museum Block + Water

When the water system is enabled, the glass aquarium walls sit inside the museum block. The water's glass box is inset slightly from the block walls to prevent z-fighting. The steel rim wraps just outside the block at the waterline, framing the entire assembly.

The result is a layered presentation: dark stone base, glass water block, reflective water surface, steel reinforcement rim, and the terrain rising out of it all. Like a geological diorama in an aquarium.