Your world, your rules. Control who can build, who can visit, and who can modify what -- from wide-open sandboxes to carefully curated spaces.
When you create a world in poqpoq World, you are the owner. That means you decide the ground rules: who is allowed to build, whether visitors can place objects, and what happens to objects left behind by others.
By default, new worlds are private -- only you can build. From there you can open things up as much or as little as you like, from inviting a handful of trusted friends to making a fully public sandbox.
Every world has a single setting that controls the broadest level of build access: the public build toggle.
When public build is off (the default), only you and people you have specifically allowed can create or modify objects. Visitors can explore, look around, and interact with scripted objects, but they cannot place anything new or change what is already there.
When public build is on, anyone who enters your world can place objects. This is useful for sandboxes, collaborative art projects, and community builds where you want everyone to contribute. Even with public build enabled, people can only edit or delete their own objects -- not yours or anyone else's.
For most worlds, you do not want everyone building freely, but you do want to let specific people help. The builder whitelist is a list of users you trust to build in your world.
Whitelisted builders can create new objects and edit or delete their own creations. They cannot modify objects that belong to you or to other builders. Think of them as collaborators with their own workspace inside your world.
You can also allow an entire group to build. If you have a building club or a project team, adding the group grants build access to all its members at once, without needing to add each person individually.
Every object placed in a world belongs to the person who created it. This ownership is permanent and tracked automatically -- you never need to "claim" an object or worry about losing credit for your work.
Ownership determines who can edit and delete an object. By default, only the object's creator can move it, change its color, adjust its physics, or remove it. The world owner is the exception -- as the owner of the space, you can edit or remove any object in your world, regardless of who placed it.
This means builders can work alongside each other without accidentally (or intentionally) modifying each other's creations. Each person's objects are protected by default.
There are four levels of access in a world. Each level has different abilities, and they stack naturally from most restricted to most powerful.
Full control over everything. You created this world, so you can place objects, edit or delete anything (including other people's objects), manage the builder whitelist, toggle public build, and configure all world settings.
Can build and manage their own objects. Builders on the whitelist can place new objects, and edit or delete anything they personally created. They cannot touch objects owned by the world owner or other builders.
Build access through group membership. If a group has been granted build permission for the world, all members of that group can build. Their abilities are the same as an individually whitelisted builder -- they can create and manage their own objects.
Explore and interact, but no building. Visitors can walk around, look at everything, sit on chairs, click scripted objects, and enjoy what has been built. If public build is turned on, visitors gain the same build abilities as an allowed builder.
| Role | Place Objects | Edit Own | Edit Others | Delete Own | Delete Others |
|---|---|---|---|---|---|
| World Owner | Yes | Yes | Yes | Yes | Yes |
| Allowed Builder | Yes | Yes | No | Yes | No |
| Group Member | Yes | Yes | No | Yes | No |
| Visitor (public build on) | Yes | Yes | No | Yes | No |
| Visitor (public build off) | No | No | No | No | No |
Here are some typical setups and how to configure them.