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Devlog · October 5, 2026

Burble: Creeks That Hold, Drawn Into pOqpOq World

A narrow creek running through green grass toward a grove of pink blossom trees and palms, with white water where it drops down a small step

Today I drew my first river in pOqpOq World. I dragged a line down a hillside, let go, and a moment later there was water in the creek. It wasn’t painted on: the creek was cut into the ground, it sat in pools, and it stepped down the slope the way real water does.

The water comes from Burble, our water studio. Burble is where we work out water that isn’t the sea: springs and seeps, creeks, falls, branches, deltas and marshes. We work it out one chapter at a time on simple test ground, and only then bring it into World.

Water that holds. The rule Burble lives by is simple to say and fussy to keep: water has to stay where it’s put. A creek on a slope is really a chain of small pools, each held back by a sill. Burble checks every pool before the creek appears: the water level has to sit below both banks, all the way along. If a pool would spill, you don’t get a broken creek: Burble holds it back and tells you why.

If you’d rather see it than read about it, the video above is a walk up a mountain stream in World, and then a go at reshaping the water corridor live in the path editor. It also shows the rough edges, which is the point of a walkthrough: you spot what feels wrong and give yourself a better way to fix it.

What it does in World. When you draw a river, Burble:

A waterfall pouring as a sheet over a broken rock lip into a deep, swirling plunge pool, in Burble's test scene
Coming next: a fall in Burble’s studio, with a broken rock lip, a sheer face and a deep plunge pool

Where it’s heading. The creeks now have their own surfaces: cobble in the bed and a soft clay bank fading into grass. Next come falls with real stone, branches where two streams meet, moats around a castle, and bridges to cross them. Closer in, stone size that stays constant as a creek widens, and more variety in the splash and foam at each fall. Each one gets worked out in the studio first and then comes into World.

Notes from the build

A running log, newest first.

October 6, 2026

If you’d like to dig a creek of your own, or just sit beside one, pOqpOq World is looking for alpha testers. Bring a friend and build something by the water.

— Allen