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pOqpOq World

Devlog

How pOqpOq gets built: the world, the tools and the avatars, written up and filmed as we go.

Posts

2026-10-31 · Article

Bring Your Own AI: It Drafts, You Publish

Your AI app can now build quests in pOqpOq with you: as you, in the sims you choose, and only as drafts. A prairie dog named Pip, three acorns and a decoy, and what the AI couldn't see.

2026-10-31 · Article

What Harry Does to a Body, and Why It Matters

Elbows that crease instead of collapsing, muscles that swell when you bend, chests that hold their shape, and long skirts that stop walking like trousers: the small fixes that make 226 bodies move like bodies.

2026-10-14 · Article

One body, three faces: teaching a critter to wake up

The sleeping guard in our first adventure stirs as you sneak closer. Three generated faces, lined up and projected onto one critter's skin, trimmed to just the eyes: waking up becomes a picture swap.

2026-10-14 · Article · Video

Grass, and the three things that made it work

What made the new ground cover on Savannah One read as grass instead of paper cards: spend the effort on the alpha, stagger the card bottoms, and shear the cards to the slope.

2026-10-05 · Article · World

Burble: Creeks That Hold, Drawn Into pOqpOq World

Draw a creek across your land and it settles into pools and steps that are checked to hold, cut into the ground you walk on. The first rivers are flowing in World, and falls, bridges and moats are on the way.

2026-10-05 · From the Babylon.js forum · Library

harry-babylon: Springy Tails, Bouncy Hair and Soft-Tissue Jiggle for Babylon.js Avatars

The Babylon reader for avatars finished in Harry: spring bones, tail moods, surface jiggle and clip binding. MIT, on npm, with a live demo and a Playground.

2026-10-04 · Article

The Turn: How Our Logo Flips in a Mirror

pOqpOq reads the same in a mirror, so the logo turns over now and then and the big O shrinks and grows on the way. A frame-by-frame breakdown with a 60 fps flipbook.

2026-10-04 · From the Babylon.js forum · Video

Sharing My glTF Animation Pipeline Tool for Retargeting

Meet Harry: from a generative-AI model to a well-animated avatar. Retargeting across Mixamo, BVH, Second Life .anim and glTF, plus fingers, elbows, tails and bounce.

2026-09-24 · From the Babylon.js forum · Library

Sundial: Paged (Virtual) Sun Shadows for Babylon.js on WebGPU

A virtual shadow map for one sun: pages drawn once and kept, resolution that follows the viewer, and a lower cost than cascades on integrated GPUs. MIT, on npm, the default sun shadow in World.

2026-09-20 · From the Babylon.js forum · Video

pOqpOq.com: Sharing My Babylon JS Project

A multiplayer, browser-based world for building, questing, combat, dungeons and events, plus Happy Puppy, the little fox button for beta reports.

Videos

Dev updates from the pOqpOq channel on YouTube, newest first.