pOqpOq World
How pOqpOq gets built: the world, the tools and the avatars, written up and filmed as we go.
Your AI app can now build quests in pOqpOq with you: as you, in the sims you choose, and only as drafts. A prairie dog named Pip, three acorns and a decoy, and what the AI couldn't see.
Elbows that crease instead of collapsing, muscles that swell when you bend, chests that hold their shape, and long skirts that stop walking like trousers: the small fixes that make 226 bodies move like bodies.
The sleeping guard in our first adventure stirs as you sneak closer. Three generated faces, lined up and projected onto one critter's skin, trimmed to just the eyes: waking up becomes a picture swap.
What made the new ground cover on Savannah One read as grass instead of paper cards: spend the effort on the alpha, stagger the card bottoms, and shear the cards to the slope.
Draw a creek across your land and it settles into pools and steps that are checked to hold, cut into the ground you walk on. The first rivers are flowing in World, and falls, bridges and moats are on the way.
The Babylon reader for avatars finished in Harry: spring bones, tail moods, surface jiggle and clip binding. MIT, on npm, with a live demo and a Playground.
pOqpOq reads the same in a mirror, so the logo turns over now and then and the big O shrinks and grows on the way. A frame-by-frame breakdown with a 60 fps flipbook.
Meet Harry: from a generative-AI model to a well-animated avatar. Retargeting across Mixamo, BVH, Second Life .anim and glTF, plus fingers, elbows, tails and bounce.
A virtual shadow map for one sun: pages drawn once and kept, resolution that follows the viewer, and a lower cost than cascades on integrated GPUs. MIT, on npm, the default sun shadow in World.
A multiplayer, browser-based world for building, questing, combat, dungeons and events, plus Happy Puppy, the little fox button for beta reports.
Dev updates from the pOqpOq channel on YouTube, newest first.
Making a World Feel Alive in Your Browser | poqpoq Dev Log
2026-10-12
Bring Your Own Avatar to pOqpOq — Yes, the Tail Moves!
2026-10-04
poqpoq - world builder - path editor is really shaping up
2026-09-27
Pappy says go jump in a lake. Water systems are really coming together this week
2026-09-23
poqpoq - login, world creation, adding weather, terrain, ocean sims
2026-09-21
pOqpOq dev update wind water waves
2026-09-19
Hands and Fingers Grafted much better
2026-09-06
Raise a Mountain, Fill a Lake, Set the Sun — poqpoq World Building Tools
2026-08-14
pOqpOq open alpha August 2026 - multiplayer online game and sim maker system
2026-08-13
Fun with pOqpOq's new particle system.
2026-08-10
Live editing particle solutions for any in sim object.
2026-08-08
poqpoq Gen3 Avatars
2026-07-28
Animated Deco Bot - 20's theme - Tripo, pOqpOq Animator, Mixamo
2026-07-24
Happy dancing dude
2026-07-24
poqpoq animator converting New Tripo format model - retargetting Mixamo animation
2026-07-23
mixing npc's combat, geometry, multi-avatars
2026-07-14