In poqpoq World, 12 divine companions stand in a circle around the central plaza. Each deity represents a different aspect of your character and offers unique blessings. Choose wisely -- your bond shapes your journey.
The deities are organized along four axes: Physical, Mental, Social, and Creative. Each axis contains three deities, giving you 12 distinct paths of progression. As you grow in rank, more powerful deities reveal themselves, and at the highest ranks, a legendary 13th deity awaits those bold enough to seek chaos.
The Four Axes
Physical Axis
Body and Action -- raw power, speed, and resilienceMental Axis
Mind and Thought -- knowledge, arcane power, and cunningCreative Axis
Soul and Making -- crafting, invention, and commandProgressive Unlocking
Not all deities are available from the start. As your Akashic Rank increases, new companions reveal themselves. You always begin with one deity from each axis, ensuring a balanced introduction.
The Bonding Ritual
How Bonding Works
When you approach a deity in the plaza and choose to bond, they present three blessings. Each blessing grants a different combination of attribute bonuses, letting you specialize your character even within a single deity's domain.
You choose one blessing, and it permanently adds those attribute bonuses to your character. You can only bond with one deity initially. Additional bond slots unlock as you advance through the ranks:
- Rank 1: First bond (your starter deity)
- Rank 25: Second bond slot
- Rank 50: Third bond slot (plus Loki becomes available as a bonus)
- Rank 75: Fourth bond slot
Faith Amplification
Your Faith Attribute Amplifies Blessing Bonuses
Faith grows through deity interactions, rituals, and offerings. The higher your Faith, the more powerful your blessings become. This amplification applies to your primary deity bond.
| Faith Level | Amplification | Example (Moon's Grace) |
|---|---|---|
| 20 | Base values | +6 Agility, +4 Cunning |
| 50 | +50% | +9 Agility, +6 Cunning |
| 90 | +100% | +12 Agility, +8 Cunning |
Investing in Faith rewards devotion. A character with high Faith and a single deep bond can rival one with multiple shallow bonds.
Unbonding
Breaking a Divine Bond
You can sever a bond with a deity, but it comes at a cost. This is designed to be a meaningful decision, not something you min-max between sessions.
- 1,000 Resonance -- a significant portion of your accumulated essence
- -10 Faith -- breaking a divine bond weakens your connection to the divine
- 7-day cooldown -- you cannot bond with a new deity for seven real-time days
The blessing bonuses are removed immediately upon unbonding. Choose your companions carefully -- loyalty is rewarded, and fickleness has a price.
The Plaza Layout
The 12 bondable deities stand in a circle around the central plaza, arranged clockwise from east. Bob, your tutorial guide, watches from the center but cannot be bonded.
Pantheon Distribution
The deity roster draws from five mythological traditions, deliberately mixed to reflect the diversity of human storytelling. No single pantheon dominates.
Greek deities include the nymph Echo, reflecting the breadth within a single tradition. The Norse contribution includes Loki, the legendary 13th deity unlocked at the highest ranks. Celtic, Egyptian, and Roman traditions round out the roster, with room for future pantheon expansions as the world grows.
Quick Reference
- 12 core deities arranged in a 4-axis, 3-per-axis structure
- 3 blessings per deity -- each with a primary (+5 or +6) and secondary (+4 or +5) attribute bonus
- Progressive unlocking from Rank 1 through Rank 20, plus Loki at Rank 50
- One bond initially, with additional slots at Ranks 25, 50, and 75
- Faith amplification scales blessing power up to double at Faith 90
- Unbonding costs 1,000 Resonance, -10 Faith, and a 7-day cooldown